Lore: book one
Art and Design by: Ashley Wood
Lore: book one suffers from a common enough problem: though it looks hip, Lore doesn’t make a lick of sense. Art that is intended to elucidate remains gorgeous but unclear. The narrative gives no aid since the plot jumps perspective painfully and often. The result is a product that is at best intriguing in its promises, and at its worst simply nice-looking nonsense.
The cover of issue two.
What initially drew me to Lore was the book's intriguing format: the sequenced art of a classical graphic novel often gives way here to tracts of prose. At times this presentation seems a conscious attempt to clarify the almost impenetrable visuals. Other times this text reads like I imagine it was intended: as a short piece of prose fiction. These segments are accompanied by highly stylistic visual work that acts as illustration and serves to slow down the pacing of the book, forcing the reader to break the swift page-flipping of the more standard sequential art in Lore. Ultimately this prose remains in the minority, leaving the rest of Lore to the more standard sequential art.
The cover of issue one.
This is all well and good, the trick makes Lore a longer read than most. It’d be a fine formula if the two types of storytelling complemented each other harmoniously. And from time to time, okay, sure. But because of confusing visuals, because of a narrative style that gives the reader virtually no character to anchor themselves to, and because the underlying story is bewildering in its incorporation of mythologies from around the globe, Lore: book one just falls short.
It sure is an appealing aesthetic though. As testament and final comment most of Lore: book one will end up torn from the binding and taped to my walls.
Eric
Like what you see? Drop us an email at: [Nick] bungalowjones@hotmail.com, [Drew] gronix@excite.com, [Eric] eskalac@gmail.com or [Kate] katedickson@occultmail.com
8 Comments:
Eric--
I got an iPod, man. I'm actually listening to it instead of listening to my own fucking computer on which I'm now typing and have the exact same music. I've got problems, man. Big ones.
What's the book about, brother? Wood's work on Popbot seemed inconsistent to me at first, too. After I finished reading the first volume and began to think more about it, however, I realized that the crazy art was all in support of the narrative even though it initally didn't seem that way.
You should read the first TPB of Popbot, by the way. You shouldn't get an iPod though, even though you can listen to your entire iTunes library anywhere, anytime. It also has some great accessories that...fuck. Don't get sucked in, man. Run! But also read Popbot!
D
Well, that's the beauty of Lore. I don't really know what the story is about.
Something about a father, something about his daughter. Something about various mythological figures appearing from metaphysical "fissures".
What I didn't make clear in the review is that another couple volumes might clarify the story and make the series, and the first volume in retrospect, successful.
Oh, and when I said "beauty" I meant "unfortunate".
Geez, that's what I get when I try to post a comment on a break at work. Curse you Bad Grammar! You win again!
I picked up this issue at my comic shop. I noticed that most of the comic was actually a mini book. If Id wanted a book with illustrations I would have gone the the Childrens section of Hastings. Also what I read didnt make sense.
why doesnt he just publish this as one big GN that Makes sense?
Nick, if there are two things I've learned about Ashley Wood, they are this: 1) Ashley Wood is crazy and does whatever he wants and 2) Ashley Wood really likes to draw naked women.
D
but... if the bastard is going to be collected anyway, and wont make any sense until it IS collected (if then, it does make sense) then why waste the time and money to print it twice?
I'm pretty sure that Ashley Wood's primary goal isn't to make sense. I'm pretty sure it's to paint ladies' hoo-has.
D
oh well. Right on, then.
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