Comic Reviews... or How the Heck did this get here

In which the author as a young man sets about reviewing that bastard stepchild he so loves... the comic book

12.26.2004

Anarchy for the Masses: The Disinformation Guide to The Invisibles

Written by: Patrick Neighly & Kereth Cowe-Spigai


So you said you'd like to understand The Invisibles, kid? Here, start with this.


Though I viewed this guide as "cheating" at one time, I now believe that this volume of work is an indispensible reading between one's first and second reading of The Invisibles. Anarchy for the Masses contains interviews with the author, artists and editors of The Invisibles, panel-by-panel reference identification [absolutely necessary to get the fullest reading experience of the series], original artwork and the authors' respective opinions of each issue of the series as they read it.

At once entertaining and educating, this volume stands distinct as a work deserving respect independent of The Invisibles. If you read one, however, you should absolutely read the other. Highest recommendation for those looking to get the most out of a [sometime too] brilliant series.

D

Like what you see? Drop us an email at: [Nick] bungalowjones@hotmail.com, [Drew] gronix@excite.com, [ESkalac] skalac@uiuc.edu or [Kate] katedickson@occultmail.com

12.22.2004

Doom Patrol: The Painting That Ate Paris

Written by: Grant Morrison
Art by: Richard Case & John Nyberg

The Brotherhood of Evil has disbanded, alchemically morphed, and spurned its own (and all) meaning to become The Brotherhood of Dada in this second volume of Morrison's run on Doom Patrol. With an enemy with no concept of good and evil--an enemy where even the concept of concepts doesn't apply--the Doom Patrol must battle some of the wackiest shit this side of meaning.


The Painting that Ate Paris cover prominently displays The Brotherhood of Dada


The book's title comes from the first story arc about Piranesi's painting within a painting within a painting within a...You know, the one with the hall of mirrors effect? Word on the street is that the painting has a certain hunger, which the Brotherhood of Dada use to devour Paris and trap it inside the infinite layers of the painting. What the Brotherhood doesn't know and what the Doom Patrol soon discovers is that there is a sleeper inside the painting that's just starting to wake up...

Filled with more ideas and moments of wonderment than any other comic on the shelf, volume two of Morrison's Doom Patrol is unfortunately downhill after the title story. On the other hand, the book is worth purchasing just to discover Mr. Nobody's origins. Gamma rays, eat your heart out. Mr. Nobody's birth is one of the most original origin stories in comic history.

While Morrison's work in this volume is so imaginative so as to make this reader envious of his wit, his stories don't have the thematic cohesiveness of his later work on The Invisibles or even The Filth. Granted, you'll see skeletons of some of the themes he explores in depth later on--infinity in the finite, good and evil being the same side of the same system, etc.--they just simply aren't fleshed out to any point of real interest. Nevertheless, the stories are entertaining as hell and smart to boot. A worthy follow-up to his fantastic first volume.

D

Like what you see? Drop us an email at: [Nick] bungalowjones@hotmail.com, [Drew] gronix@excite.com, [ESkalac] skalac@uiuc.edu or [Kate] katedickson@occultmail.com

12.19.2004

Doom Patrol: Crawling from the Wreckage

Written by: Grant Morrison
Art by: Richard Case, Doug Braithwaite, Scott Hanna, Carlos Garzon & John Nyberg

Morrison's Doom Patrol is probably his most easily accessible work due to its linearity, but expect to find the usual heady and bizarre in this first volume of his run on the book. Hell the first two pages terminate with a catastrophic car crash and a robot holding its own human brain--"the beautiful bit"--out of the fiery apocalypse. On the next page the robot screams. These ain't your daddy's superheroes.


Cover art to volume one of Grant Morrison's Doom Patrol


Nightmarish and high-concept, Doom Patrol examines the nature of reality/unreality and the intersection between the two. Each storyline--there are three--in the book involves some kind of exploration of the metaphorical "head-space". Fictions within fictions within realities, escaping subconsciouses and doors that open into the spaces that exist perpendicular to our own reality abound in the book, and all without having to contend with Morrison's current "missing pages" phenomenon where readers have accused the author of refusing to connect the narrative dots.

Crawling from the Wreckage functions as a worthy entry-point for anyone interested in reading Morrison's work for the first time. It still contains all the abstractions and sheer imagination of Morrison's other works but written with a more directly chronological style.

D

Like what you see? Drop us an email at: [Nick] bungalowjones@hotmail.com, [Drew] gronix@excite.com, [ESkalac] skalac@uiuc.edu or [Kate] katedickson@occultmail.com

12.17.2004

The Walking Dead Volume 1: Days Gone Bye

Written by: Robert Kirkman
Art by: Tony Moore

Grr. Let's talk about zombies.

Ok, I know. They're everywhere. Zombies are unquestionably in right now. When did that happen? More importantly, how did that happen? Questions for the ages my friends.

The important bit is that this new obsession with the walking dead has made its way into the comic world, and perhaps more appropriately, The Walking Dead . Heads up, it's worth your time. If you like zombies. And zombie related drama.

Because drama is what it all comes down to, yeah? We're not reading for the zombie, because goddammit the zombie is really pretty dull. It rots, and it growls sometimes. Some of them run and some of them shuffle. Either way, they aren't the most exciting nightmare-stuff. What we, we intelligent, 21st century graphic novel consumers desire is complete and complex drama... in the trappings of the fantastic.

Whether you agree with that statement or not, The Walking Dead should do right by you. There are your standard zombie flic clichés, such as the awfully familiar scene where our hero wakes up from a coma to find the hospital and surrounding areas deserted (of the living). But really, the story diverges from the stereotype right there. What it really comes down to is the fact that most of the drama comes from the strained inter-personal relations of our hero and his crew. They're hungry. They want showers and they grow scruffy beards. Underneath the looming threat of the dead come to life, The Walking Dead increasingly becomes less about zombies and more about the human response to the removal of familiarities of life. About change, in a most extreme form. About human adaptability folks.

Winter in The Walking Dead.


And that’s what makes The Walking Dead so encouraging: writer and creator Robert Kirkman seems to hold these things as concerns central to the narrative, not the gratuitous gore so common to the zombie-horror genre. Don’t get me wrong, you don’t go to a zoo to mail your letters, and you don’t dig zombies because of the drama. But these things go miles to making the narrative more complete.

The art may take some getting used to. Tony Moore’s style here, though quite well done, is just a touch cartoony lending a strange kind of contrast to the grotesque subject matter. It's crisp and clear though, which gets the job done.

Eric

Like what you see? Drop us an email at: [Nick] bungalowjones@hotmail.com, [Drew] gronix@excite.com, [Eric] eskalac@gmail.com or [Kate] katedickson@occultmail.com

12.14.2004

Popbot: Collection 1

Written & Illustrated by: Ashley Wood
Additional story by: Sam Keith

Popbot is very much a stream of consciousness experimental writing/art project. The story--if that's really important in this context--involves a punk rock singing cat named Kitty who's down on his luck after post-op boy bands begin to top the musical charts and bump his band into obscurity.

That shit's just on the first page.

We've got Andy Warhol clones that host a German television show. There's the blind gunsman who wears a cloth that wiped the blood off JFK, which lends the gunsman a certain clarity of vision. There's the series of robot Elvis ninjas, samurais, sexy fem-bots, sexy feminist bots, a devil of a man living in New Manchester (after London had been nuked) and whoever else gunning after Kitty for their own respective reasons. Oh yeah, then there's Popbot.

Despite what the title might imply, Popbot is not the star of the book. No, the star(s) of the book are naked, female, suggestively-posed and on every other page. It seems that Mr. Wood spends a great (a great) deal of his time thinking about naked ladies. Virtually every woman in the comic is introduced topless and with her legs spread. From what I could tell from whatever the fuck was going on with the story, it was gratuitous pretty much every time.

I would say that something like that got in the way of the narrative (perhaps if I didn't like naked women so much myself?), but the art itself dislodges the reader from whatever story might be going on in the book.


Excerpt from the third issue of Popbot


That's the thing about Popbot, though: it's a hip, arty comic that makes fun of hipness, art and comics (specifically sci-fi comics). It's a robot book that rarely features the robot. The plethora of nude women seems to comment on and make fun of art's historical tendency to feature the nude form (specifically the nude female form). The language in the book--full of vulgarities--seems to comment on the current desensitization of such language in youth culture (along with the cracks about post-op boy band members, Mo Prostate [the Canadian rapper], and other references to current pop culture, not to mention the artistic study of pop culture with his use of Andy Warhol clones). It's hard to decide what Ashley Wood is sending up--or perhaps not sending up--but that's what's so fascinating about this book. It feels like just a collection of references and parodies of pop culture, but it somehow retains an overall cohesiveness. If it doesn't follow some kind of narrative logic per se, it certainly follows its own brand of dream logic.

This is what ad executives must dream about at night. "How am I going to sell to the youth demographic? What do kids like these days? Zzzzcatsnekkidladiesrobotsgunsboybandsviolencecussingbombszzzz..." At once lowbrow and high-concept, Popbot is baffling while reading it. Once the concepts start to sink in, however, you'll find it one of the smartest and most artfully crafted books on the market today. Even with it's high pricetag ($35 for the three volume first collection), Popbot is worth a gander to see great art and witty send ups of current pop culture. [NOTE: Also recommended for fans of naked women with guns.]

D

Like what you see? Drop us an email at: [Nick] bungalowjones@hotmail.com, [Drew] gronix@excite.com, [ESkalac] skalac@uiuc.edu or [Kate] katedickson@occultmail.com

White Death

Written by: Rob Morrison
Art by: Charlie Adlard

White Death is another war book in a different vein than Azzarello and Kubert's Sgt. Rock. First of all, it's set in WWI rather than Rock's WWII. Second of all, Morrison conveys his message with a heavy-handedness that isn't present in Azzarello's book. Azzarello lets the interactions between his characters speak to his ultimate message of emotional conflict and the search for some kind of basic battlefield morality. Morrison's characters simply spout philosophical musings about the nature of war. Here's an excerpt, spoken by the big, bad Sergeant-Major Orsini (the kind of guy who orders his soldiers to hold the line with no strategic purpose):

"Forget what you've thought, what you've been told. This is war. And this is my line of the trenches."

Orsini's Front."

There's no 'live and let live' system here. Kill. Or be killed".

One hundred and thirty-one miles of trenches separate us and the Austro-Hungarians. Their May offensive pushed us back ten miles. We've won back the ground we lost since then, but we're not going to rest easy in stalemate."

The government wants their land. The generals want victory."

I want their blood."



I should point out that Orsini isn't speaking to anyone in this monologue. He's actually relating exposition to himself within the context of the narrative.


The cover of White Death


That's the name of the game with the characters in White Death: muttering cliches about the horrors of war under their breath even as they carry a wounded soldier on their shoulders with mortar shells exploding behind them. Morrison tries to force profundity while Azzarello's war story allows the reader to decipher the deeper meaning from his narrative.

The art in White Death, however, suits the story well. Adlard uses chalk and charcoal on gray paper, which lends the art a certain ephemeral quality (like the soldiers' lives in the narrative) while making the snow--the "white death" of the title--stand out on the page. It's worthwhile to thumb through White Death because of its art, but you needn't waste your time reading the thing. It's nothing you haven't read before.

D

Like what you see? Drop us an email at: [Nick] bungalowjones@hotmail.com, [Drew] gronix@excite.com, [ESkalac] skalac@uiuc.edu or [Kate] katedickson@occultmail.com

Sgt. Rock: Between Hell & A Hard Place

Written by: Brian Azzarello
Art by: Joe Kubert

Sgt. Rock is like the best of war films. Azzarello understands that it's history that is about the missions; war is about the men. Each member of Easy Company--the group that Rock leads--has a distinct personality and way of interacting with his fellow squadmates. These interactions are what the book is about. Everything else--including a mini-murder-mystery sub-plot--is all MacGuffin.

Azzarello's writing is superb. His dialogue is dead-on as usual. Unlike his series 100 Bullets, however, he doesn't try to write in dialect in Sgt. Rock, a habit that certainly distracted from the narrative of the series. Azzarello perfectly captures the dichotomy between becoming emotionally invested with your squadmates to the point of calling them "brother" and the emotional detachment one must feel when a brother falls.



"Stick his rifle in the ground. Put his helmet on top to signal the medic for a cleanup. Now, get his rations, his ammo, his..."


Joe Kubert's art is absolutely classic--as it should be for a guy who's been working since the silver age--but it can be murky at times. It's sometimes difficult to make out who is whom in when firefights break out in the book. Kubert's choice of angles is sometimes a little confusing, also. At the same time, his use of the close-up is masterful and is reminiscent of some of the stuff I've seen of Alex Toth. [NOTE: For more information on Toth, read the outstanding interview in The Comics Journal #262.]

Sgt. Rock blows away films like Saving Private Ryan and Windtalkers which are more about the visceral rush of the shooting and the explosions in war than the everyday interactions between the brave and frightened human beings shooting the guns and firing the mortars. Azzarello and Kubert don't shirk on the visceral stuff, but the story they create is a surprisingly complex human drama in 144 pages.

D

Like what you see? Drop us an email at: [Nick] bungalowjones@hotmail.com, [Drew] gronix@excite.com, [ESkalac] skalac@uiuc.edu or [Kate] katedickson@occultmail.com

12.12.2004

Table for One

Written & Drawn by: Bosch Fawstin

"I walk through a crowded room......not a soul in sight."

These words open up Fawstin's indie book, Table for One. The associated picture displays a young man in an expensive-looking suit striding through a crowded room in a restaurant. Just looking at that panel, one starts to think of film noir, back room casinos, and mobsters. Sadly, Table for One goes in a different--and duller--direction.

The main character is a prick who thinks he's clever by using bad puns and saying things like, "Why don't you try kicking his ass instead of kissing it?" There are at least five variations on that phrase throughout the book.




Furthermore, why should we as readers care about a man who is already morally superior to all those around him? Wouldn't it have been more interesting if the character was more morally ambiguous as if it were a film noir? As it is, there's no reason to care about the asshole main character because he's completely unsympathetic and, frankly, not nearly as clever as he thinks he is. I would most certainly recommend steering clear of this one.

D

Like what you see? Drop us an email at: bungalowjones@hotmail.com, gronix@excite.com or skalac@uiuc.edu

12.07.2004

The Comics Journal #263

If you're serious about your comic reading--and if you're reading this site I hope that you are--you should do yourself a favor: find and pick up the Oct./Nov. Comics Journal, #263. In it you'll find a forty-page interview with comic (and other media) writer Ed Brubaker. He's an alternative cartoonist who has come to work in mainstream comics. More specifically, he's responsible for the most recent Catwoman series, a Homicide-like book set in Gotham City called Gotham Central, and he's currently working on The Authority and Captain America. This isn't just a "who're your influences" kind of interview, although there is some discussion of that. Started by one journalist and picked up five years later by another, the questions are sharp and Brubaker is no schlep in his answers.

More importantly, however, are the seven essays just after the interview about the end of Cerebus. The discussions in the first two primarily focus on Cerebus' creator Dave Sim, an unapologetic misogynist and anti-Marxist/feminist/homosexualist who increasingly spurned his fans and inserted his offensive (to most people) viewpoints into his book. They examine if and how one can separate Sim's political and/or moral stances from his work and to what extent. It's really fascinating and thought-provoking stuff.

Some other recommended reading for those serious about comics as a legitimate art form or medium:
  • Understanding Comics & Reinventing Comics, Scott McCloud
  • Graphic Storytelling & Visual Narrative and Comics and Sequential Art, Will Eisner

    In addition, I'd like to welcome ESkalac to the Comic Reviews team.

    D

    Like what you see? Drop us an email at: bungalowjones@hotmail.com or gronix@excite.com

  • Greetings, true-believers

    Sequential art fans--

    Here's a comics site that aims to create informative and stimulating reviews for some of the trades out there with the hopes that we open your eyes a little to the world of comics and give you an idea about what we think of the current state of the current books. As previously stated, we'll be sticking to trades and books on this site because, frankly, reviewing individual issues would be tedious for both us and you. For my part, look for reviews of The Invisibles, Alan Moore's work at America's Best Comics (ABC) and other reviews in the coming days. The value of the comic may be down even lower than the value of the dollar at the moment, but we hope to increase its value--even if just in some small part--by creating interest in the medium through this site.

    It'll also clear room on my site for my everyday stuff rather than my recent and prolific comic reviews there. Enjoy.

    D

    Like what you see? Drop us an email at: bungalowjones@hotmail.com or gronix@excite.com

    12.03.2004

    Mission Statement

    The purpose of this blog is to create an intellectual form for critic in the comic book field. I am hoping to go farther than the simple "I liked/didn't like it" form. This is more than review. This is more... well I don't know. I hope that by doing this I can put help the good work attain better exposure.

    This is not a site to review the week to week comic book. I do not read enough comics in that format, nor do I have the time to facilitate such an endeavor. The Original Graphic Novel(OGN) and the Trade Paper Back(TPB) gets the ink. My own biases etc. are on display. Take everything with a huge grain of salt. If you agree/disagree with what I have to say feel free to comment. But, any hate spam will be deleted.

    Test One. Test Two.

    So. Here we are. I have started this as an experiement. I want to review comics. Time to put my money where my mouth is

    -Nicky V.